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Patina

Create procedural painted metal and control how much paint, roughness and rust appears on the surface.

For v0.2.0. See the product page for the tested Blender version and release limitations.

  1. Download the Patina 0.2.0 add-on ZIP and keep it zipped. No purchase or Library extension is required. Tested with Blender 5.2.2 on Linux; other platforms and versions remain unverified. Install it from Edit → Preferences → Add-ons → Install from Disk, then enable it.
  2. Select a local mesh in Object Mode. Press N in the 3D Viewport and open the Patina panel under Bevel Otter.
  3. Create or apply the material using the panel. Switch to a rendered view with Cycles to inspect the result.
  4. Adjust Paint Color, Paint Roughness, Rust Amount, Texture Scale and Surface Detail. Each material keeps its own values.
  5. Save your .blend file. The procedural node group travels with the scene and does not need external texture downloads.
  6. The original 0.1 demo scene is retained for older scenes. The current previews show the approved 0.2.0 material on a blue enamel housing and closeup.
Why does it look different on my object?

Object coordinates, shape, scale, lighting and color management all affect the result. Compare the current previews with the same scale and lighting. The original demo scene contains the older 0.1 material.

Can I use it commercially?

Yes. You can use the material in personal and commercial renders. Add-on source is GPL-3.0-or-later; Patina's original demo geometry and media are CC0.

Does it work in Eevee?

Only the renderer and Blender version listed on the product page are verified. The current material evidence covers Cycles.

Still stuck? Send a private support request with your product version, Blender version and steps to reproduce.