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Instance Budget

Count viewport geometry, including linked and nested collection instances, and export a scene snapshot.

For v0.1.1. See the product page for the tested Blender version and release limitations.

  1. Download the add-on ZIP and install it from Edit → Preferences → Add-ons → Install from Disk. Enable Instance Budget.
  2. In the 3D Viewport, press N and open Bevel Otter → Instance Budget. Click Scan viewport.
  3. Compare triangle occurrences with unique evaluated mesh triangles. Shared geometry is counted once in the unique total and once per placement in the occurrence total.
  4. Select a result to locate its local object or outer collection instancer. Linked source geometry remains read-only.
  5. Export CSV to save the current scan. Scan again after changing geometry, modifiers or viewport visibility.
  6. To open the example, extract the entire example ZIP into one folder. Keep its linked library beside the main .blend file.
Is this a memory or render-time estimate?

No. The report counts evaluated viewport geometry. Materials, textures, renderer settings and hardware affect memory and speed separately.

Why is my render different?

Render visibility, render subdivision and viewport settings may differ. This version reports the active viewport.

What about Geometry Nodes or particles?

Those workflows are outside this release's verified scope. Check their output separately before using counts for a delivery budget.

Still stuck? Send a private support request with your product version, Blender version and steps to reproduce.